package reifnsk.minimap;

import reifnsk.minimap.BlockType$1;
import reifnsk.minimap.BlockType$Data;

enum BlockType
{
    NORMAL,
    AIR,
    GRASS,
    FOLIAGE,
    FOLIAGE_PINE,
    FOLIAGE_BIRCH,
    WATER(true),
    ICE(true),
    GLASS,
    SIMPLE_GRASS,
    SIMPLE_FOLIAGE,
    SIMPLE_WATER,
    END_PORTAL_FRAME,
    END_PORTAL_FRAME_EYE,
    EX_WATER(true);
    final boolean water;

    private BlockType()
    {
        this.water = false;
    }

    private BlockType(boolean water)
    {
        this.water = water;
    }

    int getColorMultiplayer(BlockType$Data data, int i)
    {
        return 16777215;
    }

    BlockType(BlockType$1 x2)
    {
    	this();
    //    this(x0, x1);
    }

    BlockType(boolean x2, BlockType$1 x3)
    {
    	this(x2);
       // this(x0, x1, x2);
    }
}
